For each of these areas, numerous laws can be proposed and must be voted on by the Parliament in order to pass. For example: setting social welfare benefit minimums, changing the retirement age, developing atomic weapons in secret, subsidizing the auto industry, hiring teachers, defining the powers of unions, setting speed limits on roads, regulating prostitution, creating an international film festival, etc.
The player can also construct elements on the world map, which will change accordingly: nuclear plants, wind farms, military bases, pipelines, high-speed train lines, airports, and many more.
Every action has its consequences. Lobbies, social groups, and leading national and international figures will intervene if their artificial intelligence finds it necessary to do so (interviews with the press, resignations, protests, strikes, roadblocks, wars...).
To prevent tension, the player can meet with any figure, or address the media (over 8 hours of dialog in the game).
Thanks to its intelligence services, the player also has an entire arsenal of spies and “special” ops. For example, he or she can - at his or her own risk - reveal scandals about another political party, dismantle terrorist networks, sabotage a foreign infrastructure, have an opponent assassinated, etc.
As the head of the military, the player can move all of his or her units around the map from their actual bases during military conflicts.
International organizations (over 50 organizations included) play an important role. At the UN, for example, the player can denounce a nation in order to obtain the Security Council’s authorization for a military intervention. The player can also create his or her own organization.Lastly, in order to stay in power, he or she must actively campaign to make sure he or she is elected.