Journey to the Savage Planet is a bizarre first-person adventure game in which you have to explore a planet for Kindred Aerospace. The game is not serious, but rather follows a bizarre tone.
In Journey to the Savage Planet, an enthusiastic astronaut/employee of Kindred Aerospace, the fourth best interstellar exploration company, lands on a motley planet to measure it, catalogue life forms and find out if AR-Y 26 is suitable for human life or not. The title can be played alone or in co-op mode for two players. Especially the co-op mode is a welcome addition, which adds a lot to the exploration and especially the fights, although the played beta version had to struggle with quest progress bugs.
As an employee of Kindred Aerospace, you walk in first-person perspective over the equally wild and colourful planet. First you familiarize yourself with the hand scanner and scan everything that is not nailed down. By doing so you can find out, for example, which plants can be used as food for the health generation, which resources look like, which properties certain substances or environmental elements have and which weak points the living beings there have. Anyway, one little thing will be noticed quite fast: Most opponents on AR-Y 26 have particularly large and striking eyes, often in multiple versions.
With its colourful graphics, humour and scenario the game reminds of No Man's Sky, but there are many differences. The most important one: Journey is not procedurally generated, but hand-crafted and tells a story with beginning and end in its approximately 15 hours long campaign. So be ready for lift-off and get your Journey to the Savage Planet key now!
The problem: On AR-Y 26 there is not only vain sunshine, but some tangible dangers. The colourful adventure, which can be played by two people, can be split into two parts, and is full of imaginative aliens. The almost ubiquitous buffer birds, which can look in several directions with their huge eyes, look pretty wacky, but are largely harmless, which is by no means true of all creatures - such as the Floopsnoot or the Insectoid Swarm, a dense cloud of angry insects.
On top of that, you can hardly defend yourself, especially at the beginning. Equipment and tools only get better as the game progresses. So there is no lack of challenges. With material, we can make a weapon on the 3D printer of our spaceship and improve it as the game progresses. We can also produce other equipment, such as special jumping boots or a grappling hook, so that we can reach areas that were previously inaccessible to us.
The studio behind the game was founded by Alex Hutchinson - Creative Designer of Far Cry 4 and Assassin's Creed 3 - together with Reid Schneider - Executive Producer of EA.